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20 years later, Second Life wants to become the first Metaverse

The cult game of the 2000s wants to bet big on the Metaverse, this virtual world project on which it was finally a precursor.

For the past few months, the Metaverse has been unleashing technophiles. It must be said that the virtual world promised by Mark Zuckerberg and his company Meta aims to reinvent the web, by building a multidisciplinary Internet, centered on virtual reality and NFTs, those non-fungible tokens that flooded the digital art market late last year.

However, if Meta is a pioneer in a market still in its infancy where tech giants are still struggling to set foot, there is a company which, from the beginning of the 2000s, tried to give Internet users a taste of the joys of the world. virtual. This is Linden Lab, the development studio behind Second Life. Become an inexhaustible source of memes for Internet users, the cult game of the 2000s is based on a 3D avatar system, through which players can live their own lives, build a dream house, and interact with other people around the world.

An MMO almost two decades old, and which allowed to do basically anything, like the modern Metaverse. To the point that since Mark Zuckerberg’s announcement, many Internet users have pointed out the similarities between the two virtual universes. It should be noted, however, that at the time, Second Life struggled to keep promises on its purely technical aspects: it was indeed impossible to play more than a hundred on the same server, and the recurring lags, as much as the graphics, did not really pay tribute to the title.

Second Life wants to bet on NFTs

Second Life could, however, find a second life by betting on NFTs. On Twitter, the game’s founder Philip Rosedale indicated that part of the game’s teams were currently working on the design of new in-game elements, which would allow meet the needs of modern gamers looking for a more immersive experience. Items initially sold by players or companies to earn (real) money should resurface, this time in the form of virtual tokens.

The project could also be accompanied by a breakthrough in virtual reality. Nineteen years after the release of the game, the specialized studio High Fidelity has announced its involvement in the Metaverse project announced by Second Life.

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