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And the ‘next-gen’ patch for The Witcher 3 for PC came with bugs, is there a fix?

It is to be appreciated that seven years after the launch of The Witcher 3the Poles from CD Projekt RED you have seen fit to update your game for the next generation hardware of PS5, Xbox Series X | S and, of course, PC, because on top of that it is free and does not mean an extra outlay in these times of crisis and inflation. But since we don’t have to go through the box, well honey on flakes.

Some problems of the new patch

The fact is that while things have gone well on PS5 and Xbox Series X|S, without major problems, on PC things are not exactly rosy because, among other reasons, the number of hardware combinations on the market make it practically impossible to anticipate this type of scenario. Be that as it may, once again it is users with more advanced hardware who It is hitting its head with a performance that is far from what it should be.

As always happens in these cases, users are leaving their testimonials in forums like Reddit where all the reasons that explain these failures are concentrated and that point to the fact that The Witcher 3 start to reduce performance cause errors when precisely technologies come into operation that were not valid in 2015 on machines like PS4, Xbox One or, obviously, the PC itself.

It’s about ray tracing, or ray tracing, which gives scenes a much more realistic look, with absolutely unique reflections and ambient light effects. Waves new AI rendering technologies like DLSS, that help to obtain a higher rate of frames per second at different resolutions much higher than those that the GPUs of our graphics are capable of processing in real time.

At the moment CD Projekt has not said anything

as we tell you, there is no single error that can be corrected deactivating a single function within the settings of the game but rather a set of bugs that is leading users to try and try until they find the exact combination. Thus, there are those who have chosen to remove the ray tracing and DLSS, but also reduce the quality of Geralt de Rivia’s hair, for example, or the quantity and quality of world elements that are drawn on the screen.

And do not think that these circumstances occur with models of graphics cards with some time behind them. Users with Nvidia RTX 3080 and even 4090 GPUs have reported these types of reductions in the performance of the game when they choose to leave the graphic parameters as their own The Witcher 3 it detects them based on the hardware we have.

So things, and when barely 48 hours have passed since the publication of the patch next-genit is evident that CD Projekt RED will have to do something and publish as soon as possible a solution that fixes everything, basically because it would be another blur to add to the huge fail (which is already recovering, yes) from the end of 2020 with the launch of cyberpunk 2077.

Don’t you think?

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