Andalusia promotes technological solutions to improve learning with virtual reality

The Minerva Program has decided to bet heavily on technological solutions for the educational sector that facilitate and promote learning.

With the initiative to support technological entrepreneurship from the Ministry of Economic Transformation, Industry, Knowledge and Universities and Vodafone. Specifically, 11% of the startups accelerated by this accelerator develop technologies that lead to the use of virtual reality and promote e-learning in the educational industrywhich has experienced a digital revolution with the pandemic.

In the university world, Wuolah is already a benchmark. Its platform for sharing notes is used by one in three Spanish university students. This solution allows students download your course notes for free and the students who upload their grades to share them get an economic reward for them. In 2021 alone, more than a million students used Wuolah and it already accounts for 4 million uploaded documents.

To promote teaching in a fun way among the little ones, RIMUD is born, a video game created by the company from Malaga Katedral Studios for children to improve their knowledge in mathematics and reading through interactive games with more than 100 activities. In addition, it includes specific profiles for students with special needs.

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Another area highly developed by the Minerva startups is online education. BrainsPro, one of the startups awarded by the program in its edition, created an e-learning platform that allows teachers to create a virtual academy in just 24 hours, without the need for computer skills and saving up to 80% of the technical cost what it means to launch this type of product. It already has more than one hundred important clients, such as Adecco or the Diputación de Málaga.

Pharmacy Lyceum

Another e-learning solution that has not stopped growing is Liceo de Farmacia, a continuous online training platform for the pharmaceutical sector that promotes teaching in audiovisual format through pills. This platform, which works by monthly subscription, already has more than 2,200 users and adds more than 120 training pills available to its subscribers. In the corporate sphere, the startup Novelingo favors the training of employees with graphic experiences with memorable storytelling. Both companies pose gamified systems to motivate users to meet training goals.

In the world of competitive exams, e-learning has also become important, as shown by the Opoque model, a specific digital solution for preparers and opponents from which tests can be carried out, with more than 50,000 predefined questions, and follow-up of the student performance in real time.

The most cutting-edge technology to date in education, virtual reality, is also beginning to reach the classroom to enhance the learning experience. The startup Educa360 is committed to implementing virtual tools in primary and secondary schools. It is a system compatible with VR devices and is very easy to use, allowing teachers to create and deliver virtual classes in 3D.

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