Computer

Create an 8-bit 1Hz processor by playing Minecraft: CHUNGUS 2

It’s funny how as technology advances we forget about the most basic operation of it and we focus only on the improvements that are yet to come or have just landed. Sometimes you have to look back to understand where we are going, and that is precisely what a user has done in Minecraft, the famous video game that even received Ray Tracing at the time. And it is that within said game Minecraft has created a fully functional processor that is tremendously complex.

Although Minecraft as such is very versatile and has many types of materials, when you want to design the base of a processor with the aim of being functional, the idea becomes complicated. And it is that doing it with stone, torches, repeaters, levers and everything in the game to simulate the resolution and data of a game within the video game processor is already curling the loop.

A processor inside Minecraft: CHUNGUS 2

As a good video game, creating something within it is governed by using physical tools and options, where here the first problem that arises is the size of the processor construction in a game like Minecraft. As discussed in the video where each block is shown has 1 cubic meter, so when we are watching it on YouTube we have to bear in mind that in real life this would mean a building of at least 20 floors.

The logical structure of the CPU is so complex that it requires a level for each layer that is integrated and logically the difficulty of creating them is greater with each interconnection that is made. This CPU is not the first to be created in Minecraft, but it is the first that is not limited by memory as such, since the logical part is integrated as if it were CPLD, being able to work with more than 4 KB of dedicated memory.

A screen and controller to play

The best of all is that this CPU is capable of working with games in real time, where a command has been created that sends the orders directly to the CPU and as such, it returns and works to display in a graphical interface as a screen. the movements we make.

Thus, this CPU is capable of working to play games like Snake or Tetris, which is really impressive if we consider that it is a functional game within another video game where we are the ones who play both with a functional CPU within the first. .

It also allows simple calculations like a scientific calculator with vectors, so the work and complexity involved in doing something of this caliber is truly sublime and we cannot but applaud this project. CHUNGUS 2. Also, we can download it to run ourselves from a server at mc.openredstone.org.

Is it just the first step for a more complex CPU within a video game? Will a programmer light the lightbulb and create a game so complex that your goal is to create CPUs within it? It would be very interesting since we are talking about a complex and personalized design that at the same time is entertaining because you are not only playing games, but you are creating a CPU that is capable of executing software to a greater or lesser extent.

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