The original title, which was available for the Xbox and PlayStation 2 consoles, dates from 2006, so it took no less than 15 years for a developer to redo the game to adapt it to contemporary graphics and hardware. (yes, it may be 16 because they have not announced a release date firm). Using the Unreal Engine 4 graphics engine will significantly improve your graphics, but obviously also the hardware that we will need to run it, so let’s see it next.
Destroy All Humans! 2 Reprobed: minimum and recommended requirements on PC
Information on the minimum and recommended requirements to run Destroy All Humans! 2 Reprobed on PC do not come directly from the developer, but in this case we have extracted them from the game page on Steam. As usual, they do not indicate what the performance goal is in the minimum or recommended requirements, but we assume that the minimums are for playing 1080p and 30 FPS with the graphics settings on low, while the recommended ones are for 1080p and 60 FPS with the graphic settings to the maximum.
|Minimum requirements||Recommended Requirements|
Intel Pentium G3220
|AMD Ryzen 5 2600
Intel Core i7-6700K
|RAM||8 GB||16 GB|
|Graphic card||GPU with at least 4 GB of VRAM, compatible with DirectX 11 and Shader Model 5.1||GPU with at least 4 GB of VRAM, compatible with DirectX 11 and Shader Model 5.1|
|Storage||21 GB available||21 GB available|
|OS||Windows 10 64 bit||Windows 10 64 bit|
As you can see, the system requirements specified in Steam they are very superfluous, and in fact they do not even “get wet” indicating specific models of graphics card to make the game work; after all, it is also mentioned that, for example, to play with an integrated GPU they recommend at least one processor AMD Ryzen 5 2400G (with AMD Vega 11 graphics), which suggests that practically any graphics card will be able to run this game.
Now, if we stick to the graphics that we can see in the presentation trailer or in the screenshots, things change a lot and we doubt that an integrated graphics can run this game satisfactorily at 60 FPS and with the graphic settings. to the maximum, since in fact it seems a very good candidate to integrate real-time hardware ray tracing (They haven’t said anything about this but the screenshots are almost inviting to think about it), for which we would need a modern GPU.
However, as we noted just now, the game does not have a release date set yet, and this means that it is most likely still in development. This in turn means that they are still making modifications and testing, so it is quite likely that when they set a final release date and as it approaches, they will publish more specific system requirements in which they will already indicate us what graphics card we will need, at least, to be able to play.