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Elden Ring and other impossible games like Dark Souls

Elden Ring compared to other similar games

FromSoftware has had to endure innumerable criticisms for this mania of making things very difficult for us. As is customary when a title offers such a concrete experience, it is opposed by those who do not feel strong enough to face a challenge that many compare to eating stones: constant deaths, very complicated enemies from the first levels and no option to lower that level of difficulty. This is precisely something that has been repeatedly asked of the Japanese but they, true to their conception of this type of game, have always flatly refused.

So we are going to tell you about other games that you have available (computer chronologically) and cwith a difficulty similar to this Elden Ringin case you want to start with them before playing it:

Demon’s Souls (2009)

Although the Japanese had been developing a consistent career with well-known titles, it was not until the end of the first decade of the 2000s when a first title for PS3 was drawn from the sleeve that marked the path of the company in the following generations. Demon’s Souls had all the makings of difficulty, impossible enemies and challenges to get on our nerves if we didn’t have the patience to hit the beasts at the right moment. Scientific base almost applicable to any Souls-like and that worked for them from day one, despite opposition from Sony itself.

Dark Souls 1, 2 and 3 (2011 to 2016)

After the good reception of Demon’s Soulsthe Japanese did not hesitate to launch a new title, Dark Soulswhat further improved that formula and made it a little more complete: Measured combat, an extraordinary use of evasion to avoid damage, and a deep understanding of the routines of each opponent we come across in the game. The thing went so well that in 2014 and 2016 the second and third installments arrived, further improving the level and definitively paving the way for all the games that tried to emulate them (with more or less success).

Bloodborne (2015)

It is surely one of the highlights of FromSoftware when it decided to turn its formula around and place it in a new scenario with clear inspiration in Lovecraft. With this magnificent (and gloomy) title, we return to the game concept of Demon’s Souls but with all the technical potential of an almost newly released PS4. Its success was such that since then there has been speculation year after year about the possibility that the Japanese will develop a second installment. You do not miss the hype.

Sekiro Shadows Die Twice (2019)

FromSoftware once again brought forth a new great game, this time, with too much difficulty according to many players. Be that as it may, we depart from the medieval-looking legends and travel to feudal Japan in a title that takes the difficulty of its combats one step further. Without a doubt, it was a positive evolution in the company’s race to diversify the themes of these souls-like that have conquered both the public and the critics.

Ashen (2018)

And finally we bring you a title that is not a direct consequence of FromSoftwarealthough it is inspired by its success. Ashen shines for a graphic look cell shading very beautiful and an open world through which we can move quickly. The combats are difficult, but they do not reach the levels of the Dark Souls so it becomes a good alternative to quickly access a genre that requires a lot of patience and training to be successful.

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