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Final Fantasy 14 director speaks out against the haters

Final Fantasy 14 director Naoki Yoshida takes a stand against the negative feedback he received after the game was taken off sale.

A few weeks ago, the extension was released Endwalker of the title Final fantasy 14. It was so popular with players that frequentation of the game had the effect of creating endless waiting lists and causing the game to lag, even crash. Following this, Naoki Yoshida, the director of Final fantasy 14 has decided to withdraw certain editions from the sale, both so as not to disappoint potential buyers, and to limit the damage for those who have already done so.

A decision not understood by some

However, this rather sweeping move did not win everyone’s favor. Indeed, the director reveals today that he has collected a good number of negative comments, sometimes going as far as cyberstalking and verbal attack. Rather than respond in the same way as her frustrated fans, Naoki Yoshida decided to explain her perspective on negative comments generally. He declares :

After 11 years of traveling with the players to this day, I feel the language used has been a bit over the top. I can take it, although that doesn’t make it any less bad, but the team members are going to feel really bad after receiving these words when they’ve given their best to try to create something. something that everyone could enjoy, and it can end up stopping them from creating fun things.

So I only have one request to send to all the players: imagine you are talking face to face with a developer whose name and face you don’t know and imagine how he would feel before sending him your comments. And I would be happy if people could do it politely.

Reckless behavior with serious consequences.

He ends by saying that ” errors are errors, of course, and they need to be notified, but I would appreciate it if everyone would carefully think about their thoughts and reactions before sending them out. Unfortunately, this message will surely have the effect of a bottle thrown into the sea, and will probably not solve the exponential problem of cyberstalking.

It’s a growing phenomenon, and the video game industry is no exception. While all studios receive scathing remarks on a daily basis, Naoki Yoshida insists that this is a lifelong job for some developers, who can question everything in the face of a wave of inordinate anger.

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