Tech

FSR 2.0 Coming to Xbox Series S|X

Today marks just one week since AMD released FSR 2.0 and RSR, your proposals for dynamic image rescaling. Let us remember that the first, FSR, is implemented at the game level, that is, specific support is necessary for it, while RSR is a driver-level solution, so its effects can be transferred to any title in a simple way. immediately, although obviously the result will not be the same as the one offered by the specific solution for a game.

Together with technologies such as AMD’s FSR 2.0, NVIDIA’s DLSS and Intel’s XeSS, PC gamers are offered an upgrade that allows them to get much more out of their graphics cards, an improvement that translates into being able to play with a higher image quality, as well as higher frame rates, and even ray tracing for more realistic lighting. If you read us for a long time, Surely you already know well all the improvements offered by these technologies.

However, until now there was a limitation that I mentioned in the previous paragraph, and that is that the various rescaling solutions were exclusive to the PC world. And I say so far because AMD has confirmed that FSR 2.0 will be fully supported on Xbox Series S|Xand that developers who want to implement it in their titles will be able to find it soon (sometime in the second quarter of this year) in the Xbox GDK (the SDK for games) of Xbox, along with all the necessary documentation to carry out said integration .

FSR 2.0 Coming to Xbox Series S|X

An interesting move by AMD, which is committed to universalizing the scope of FSR 2.0. To that end, AMD has chosen to publish it as open source, and that it will support DirectX 12, Vulkan and Unreal Engine. This, in addition, gives rise to a very peculiar circumstance, and that is that NVIDIA graphics card users will also be able to benefit from the improvements offered by FSR 2.0 in games in which the use of this technology has been implemented.

Maximum FSR 2.0 rescaling per graphics card

amd NVIDIA
4K Radeon RX 6700 XT
Radeon RT 5700
and above
GeForce RTX 3070
GeForce RTX 3070
and above
1440P RadeonRX6600
RadeonRX5600
Radeon RX Vega Series
and above
GeForce RTX 3060
GeForce-RTX 2060
Geforce GTX 1080
and above
1080P Radeon 6500 XT
Radeon RX 590
and above
GeForce GTX 16 Series
GeForce GTX 1070
and above

And where is the graphics chip of the Xbox Series S | X? Very good question, since we are talking about a solution designed specifically for the Microsoft console, and that does not have a clear equivalence with AMD graphics adapters. However, when there were still a few months to go before the arrival of the new generation of consoles, we already did an analysis of its specifications, precisely in order to find the equivalents of both Microsoft and Sony.

And the conclusion of it was this: «If we put all this in context the conclusion is clear, the Xbox Series X GPU should be more or less at the level of an RTX 2070a graphics card that, we remember, is only a bit slower than an RX 5700 XTwith the particularity that it will have less graphics memory available (5.5 GB compared to 8 GB, as is the case with the PS5 GPU)«.

As for the rescaling we can expect from FSR 2.0, these are the four modes it will offer:

Mode Rescaling factor input resolution output resolution
Quality 1.5x per dimension (2.25x area scale and 67% screen resolution) 1280×720
1706×960
2,293×960
2560 x 1440
1920×1080
2560 x 1440
3440 x 1440
3840 x 2160
Balanced 1.7x per dimension (2.89x area scale and 59% screen resolution) 1129×635
1,506×847
2024×847
2259×1270
1920×1080
2560 x 1440
3440 x 1440
3840 x 2160
Performance 2x per dimension (4x area scale and 50% screen resolution) 960×540
1280×720
1720×720
1920×1080
1920×1080
2560 x 1440
3440 x 1440
3840 x 2160
super performance 3x per dimension (9x area scale and 33% screen resolution) 640×360
854×480
1147×480
1280×720
1920×1080
2560 x 1440
3440 x 1440
3840 x 2160

So, waiting to see and test FSR 2.0 in action, yes it seems that AMD has done a good job. And making FSR 2.0 also reach Xbox seems like a success to me. Now we will have to wait to see how well it is received by developers, something that will depend directly on how complex the process for its implementation is. And if in this regard they have also done their homework, then without a doubt we are talking about great news for those who have opted for the new generation of Microsoft.

With information from: Videocardz

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