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GeForce RTX 40 and game development, a winning duo

NVIDIA recently introduced the GeForce RTX 40, a new generation of high-performance graphics cards for the mainstream consumer market that are designed to power next-gen games, but also have great potential. in the hands of artists, developers, publishers and content creators thanks to the value offered by the Ada Lovelace architecture and the integration with professional applications and tools that NVIDIA Studio drivers achieve.

An excellent example of this we have in Racer RTXwhich has been created through the NVIDIA Omniverse collaborative work platform, and which demonstrates the potential offered by the DLSS 3 technology applied to workflows rendering and content creation, using well-known programs such as Autodesk Maya with Autodesk Arnold, Blender Cycles and Redshift.

Another important novelty that we discovered with the presentation of the GeForce RTX 40 was RTX Remix, a new solution that will make it easier for creators of mods the development of enhanced versions of games based on DirectX 8 and DirectX 9. It will not be necessary to face complex conversions at the API level, since all this process will be carried out automatically by said platform, and we will be able to improve many aspects of these games and add ray tracing.

As far as video editing is concerned, the GeForce RTX 40 marks an important evolution thanks to its 8th generation dual AV1 configuration, which can double performance on such tasks. If you are a streamer you can also benefit from the advances included in this new generation of graphics cards, and thanks to AV1 encoding it is possible improve efficiency by 40%.

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The GeForce RTX 4090 will hit the market on October 12, and the GeForce RTX 4080 will be available sometime in November. The latter will be available in two versions, one with 16 GB and one with 12 GB. The first version will be much more powerful, but the second will be cheaper.



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