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Get 60 FPS in Star Citizen with an NVIDIA GPU and in a single click

There is no doubt that the Chris Roberts game is one of the most technically complex and demanding games out there on the PC landscape. Did you know that there is a way to get more FPS in Star Citizen with an NVIDIA GPU? And no, it won’t require you to do weird things with your graphics card or anything like that. Do you want to know? Keep reading.

There is no doubt that Star Citizen is one of the most demanding games out there and pulling off a high frame rate is difficult, while achieving it is highly rewarding. The problem is that we are facing a game that has very high demands in terms of RAM memory, so if your PC has less than 32 GB of RAM in the system, then what we are going to explain is not going to help you, in In any case, if what you are looking for is an excuse to have a PC with such a large amount of memory, then you already have the perfect excuse for it.

How to get more FPS in Star Citizen with an NVIDIA GPU?

Cache Shader Control Panel NVIDIA

One of the improvements that NVIDIA has made in its recent drivers is the ability to adjust the size of the shader cache to the size that best suits each application. Well, it has been discovered that if you go to the NVIDIA control panel and adjust the Shader Cache to 10 GB, the performance of Star Citizen increases considerably to the point of doubling the frame rate from 30 to 60 on average in the play.

The only drawback to this is that we need a large amount of RAM, since the shader cache will need 10 GB to be located in RAM while it is being generated, it is recommended to use a configuration of 32 GB of memory on our PC. Normally, the Shader Cache does not usually cause problems, since the data is stored in RAM temporarily and is replaced as needed in the game, but on NVIDIA GPUs, the process of managing it seems to have problems in Star Citizen. In plain language this means that the driver deletes precompiled shaders while they are still generated. This forces them to have to be compiled continuously from the CPU, and thus lengthens the time per frame and thus their rate per second.

It should be noted that the shader cache is shared by all the games we play, so if we are going to play several games in one session, the newest ones will displace the information of the oldest ones. What’s more, its space fills up as we play a game for hours and hours.

What if my graphics card is from AMD?

Unfortunately, since the Radeon company does not allow its Catalyst drivers to change the size of the Shader Cache, we cannot get more FPS in Star Citizen as it happens with NVIDIA. We will also remember in passing that this is only applicable to NVIDIA graphics drivers that appeared from the second half of 2021 and the graphics cards that are compatible with them.

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