Tech

Gran Turismo 7 on PC is a possibility, but would it really be that difficult to port?

Kazunori Yamauchi, CEO of Polyphony Digital, confirmed yesterday that he does not rule out the possibility of bringing Gran Turismo 7 to PC, and that this is something that I would be willing to consider although at the same time he explained that it would be “complicated” because there are not many teams that are capable of moving the game in 4K resolution while maintaining 60 frames per second, which means that they would have to make adjustments to adapt the title to lower-powered teams.

According to the executive, bringing Gran Turismo 7 to PC would not be easy, but the truth is that this statement is something that I find a little difficult to understand, especially considering that said title came to PS4 and PS4 Pro, two consoles that can move it without problems thanks to the adjustments that the game received in resolution and graphic quality. The PS4 version runs at 1080p and the PS4 Pro version at 1800p, while the PS5 version moves at 2160p.

As we can see, even the version of Gran Turismo 7 for PS4 Pro is very close to reaching native 2160p, and we are talking about a console that has a AMD Jaguar CPU, equivalent to an Intel Atomand that it is limited to 5.5 GB of free unified memory for games and that it has a GPU that is roughly equivalent to a Radeon RX 470. Taking all this into account, it is at least “questionable” that Yamauchi comes to say that getting an adaptation in 4K and 60 FPS on PC would be difficult because “few teams have the necessary power.”

Gran Turismo 7

There is no doubt that optimizing on console is much easier than doing it on PC, but this cannot be an excuse when it comes to real power. Any mid-range PC equipped with a GeForce GTX 1660 Super or a Radeon RX 5600 XT already gives soups with sling to the PS4 Pro GPU, and if we get into the RTX 20 series the difference is even greater, and we have seen that a GeForce RTX 2060 is capable of outperforming the PS5 GPU. Another song is that the game reaches compatible properly optimized.

Yamauchi may have been referring more to how complicated it would be to optimize for PCdue to the enormous variety of configurations that exist, than a power issue in itself, but in the end this type of comment does not do any good because it leads the less experienced user to extend the false dogma that we need an extremely powerful PC to move console ports.

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