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Half of companies have difficulties filling robotics and programming vacancies

The edtech solutions They have developed in recent years, in part, thanks to the positive impact of the use of technological tools in the educational environment. According to the report on the state of the labor market in Spain published by Infojobs, the Demand for IT jobs in robotics and programming increased last year by 21% and, nevertheless, the 47% of Spanish companies had trouble filling these vacancies.

Robotics is one of the most in-demand skills on the job market today. In fact, the robotics engineer is one of the most demanded digital professions, according to the Fundación Telefónica Employment Map. This professional profile is an expert in designing and creating robots, as well as program automated systems, to make jobs safer, easier and more efficient. In this sense, artificial intelligence could affect the automation of 34% of jobs in 2030, according to Randstad.

Looking to 2030, to meet the commitments of the Euro Digital Decade, Spain must triple the number of information and communication technology professionals, from the current 730,000 to 2,120,000. For this, a deep redesign of the platforms and systems is necessary, promoting the teacher training with new skills adapted to current needs. “Teachers are the engine of change, as soon as they know the applications of the technological world, education in the classroom will improve”says Rafael Cortés, CEO of Starlearn.

The EdTech trends planned for 2023

The educational system has to face the challenges that appear. Starlearn, the educational platform for robotics, programming and new technologies, highlights that “With the constant evolution of today’s world, virtual education must be of quality, disruptive and must provide alternatives to people.” So that the classrooms provide inclusion to all students, because the digital world is an intrinsic part of daily life and is found in most of the actions we carry out.

Educational trends are constantly evolving thanks to the incorporation of technology. The main ones to take into account that Starlearn has collected are the following.

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gamification

The game It will allow children to acquire knowledge with more ease and motivation. The students, instead of being pressured to do the classic exercises, will have the possibility to participate in an interactive way and be rewarded if they win. Starlearn alleges that “the game will be key to the teaching process, in this way the students will be able to acquire knowledge in a different way and be evaluated in another way.”

digital responsibility

Children use the internet from the time they are very young. Hence, parents and teachers increasingly try to be more informed in order to direct the little ones towards the correct internet consumption. Likewise, the Net Children Go Mobile project has shown that 77% of parents talk to their children about browsing online.

virtual pedagogy

Technology facilitates preparation and explanation of classes to the teachers. For this reason, the involvement of technology in the classroom will increase, as it improves both student interaction and the work of teachers. Indeed, the IV Study on the use of technology in education indicates that 87% of teachers in Spain highlight the importance of technology to search, edit and create content.

student leadership

The students themselves will share the direction of the classes with their teacher through the virtual world. In fact, the Autonomous work It produces a greater participation and, consequently, a better understanding of the agenda. In practice, the aforementioned study shows that 64% of teachers in Spain emphasize that individual learning is one of the main advantages of using technology in the classroom.

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