Tech

Metaverse: an old and uncreative idea

hard to imagine what went through Mark Zuckerberg’s head at the moment he decided to launch the metaverse. However, we can assume that, even with some criticism, he expected a fairly positive reception. After all, who hasn’t seen Ready Player One? Perhaps we would all be excited at the prospect of a similar future (only digital, mind you, not in the dystopian vision of reality) and forget about the long and sorry history of Facebook news in recent years.

But nevertheless, reality has turned out to be quite different from such an optimistic forecast. Among the answers that Zuckerberg’s metaverse has received, probably the most forceful is that given by Intel, and that is that one of its executives stated, shortly after the Meta announcement, that currently the existing systems are well below the estimated computing needs for a project of this type. How many? According to his words, this will have to be multiplied by 1,000 to reach the necessary base.

It has not been, however, the only answer. From Apple’s refusal to provide access to the metaverse from its future VR platform, to game developers’ response to the implausible proposal of digital assets that would jump from game to game just as easily as the that we change shirts in the real world. Not to mention that we cannot rule out that other technology companies decide to create their own virtual worlds, and that these are not interconnected with Zuckerberg’s Metaverse. Far more no’s than yes’s, at least for now.

The Metaverse, well, seems to be deflating before it has even become a reality, except for some function that has already debuted. And according to those who have tried it, that is, those who have tried the tiny fraction of the Metaverse that is already active, it does not seem that they have been particularly seduced by the experience. And therefore, instead of becoming early adopters evangelists of this new reality, rather they have adopted the role of critics with special knowledge of the cause.

Metaverse: an old and uncreative idea

Such is the case, as we can read in Business Insider, by Phil Libin, former CEO of Evernote and currently responsible for the video conferencing company Mmhmm. And it is that he recently tried Horizon Workrooms, Meta’s solution for holding virtual meetings using Oculus, one of the first steps in rolling out the metaverse. An experience that, they claim, they could only endure for a few minutes, despite the fact that he faced it with the best of his predispositions, according to what he affirms.

Now, it seems to me that the most interesting thing, of what Libin raises after his experience, is to affirm that the proposal of the metaverse is neither novel nor creative. We already told you at the time that the concept of the metaverse was illuminated by Neal Stephenson in the early nineties in his novel Snow Crash (I recommend reading it again). And what has Meta contributed, in terms of creativity and innovation to the already veteran concept? Any.

It is true that, if it were technically feasible, the implementation of a metaverse like the one described by Stephenson or by Cline, and if Meta had led its implementation, some medal could still be hung for it. But what he has done so far is to create a VR version of Animal Crossing with very, very few options. Where is the innovation? Where is the creativity? Well, at the moment it seems that neither is nor is expected.

And yes, as many of us think, the announcement of the metaverse it was nothing but a smoke screen to cover all the scandals associated with Facebook, it seems that the idea has not gone too well for Zuckerberg, in view of the results recently presented by the company.

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