It’s no secret that at some point the Nintendo Switch will be replaced by another, more capable gaming system. And although the Japanese company will affirm that its current console is in the middle of its life cycle, it has not been long since they confirmed that there is a successor in development.
Nor can we forget the Nintendo patent in relation to a resolution scaling system via deep learning, which made references in it to the hardware of Jensen Huang’s company. Little by little the pieces of the puzzle fit together and allow us to get an idea of what we could expect from Switch 2 according to the NVIDIA leak.
This is the Nintendo Switch 2 according to the NVIDIA leak
We have several pieces of information that have been appearing and that allow us to get an idea of what we can expect from the next Nintendo console, which will once again use an NVIDIA SoC or APU, but using a much more powerful graphics architecture. for which it has been necessary to create a new low-level API, named NVN v2. Which will allow developers to use unpublished technologies in the GPU of the current console, remember that it is based on Maxwell, such as Mesh Shaders, Variable Rate Shading, direct access to storage by the GPU without going through the CPU, and so on.
Moreover, in the documentation you can find out what the configuration of the integrated graphics card will be in the console. Basically due to the fact that the line in the NVN libraries for the current Switch reads like this:
// Number of SMs on TX1 hardware
#define __NVN_NUM_SMS_TX1 2
Per the following line and comment:
// Number of SMs on on ga10f
#define __NVN_NUM_SMS_GA10F 12
So GA10F is the name of the Nintendo Switch 2 GPU according to the NVIDIA leak. This means that it is based on the same architecture as the RTX 30 and we have a total of 12SMwhat they mean 1,536 CUDA cores inside. Put into perspective with other systems this is twice as many FP32 drives as on Xbox One, 35% more than on PS4 and triple as many drives as on the Steam Deck RDNA 2 iGPU. Impressive figures, but we still need to know the clock speeds at which it will move.
DLSS on the Switch successor
One of the leaked files refers to the NVNDLSS, which would be nothing more than the implementation of the DLSS super-resolution algorithm via Deep Learning using the Tensor Cores to increase the resolution. Something that should not surprise us that they are going to use in the next Nintendo console and that makes all the sense in the world, since it allows rendering at lower resolutions than the output.
In portable devices, consumption is very important and is related, among other things, to memory bandwidth, which is key for a GPU to have high performance. The problem is that the higher the resolution, the more data to calculate, the more data, the more bandwidth and thus more consumption. Hence, DLSS is of crucial importance in the case of the next Nintendo console to represent a generational leap compared to the current one in both visual quality and resolution.