NVIDIA 3D MoMa turns 2D objects into highly realistic 3D models

The green giant has presented NVIDIA 3D MoMa, a technology that, thanks to the support of artificial intelligence, is capable of convert 2D objects captured directly from the real world into 3D objects with high-quality rendering. There is no doubt that this represents another effort by NVIDIA to make life easier for a wide range of professionals, including everything from architects to designers, content creators and game developers.

Sounds good, right? But how exactly does this technology work? NVIDIA 3D MoMa is defined as a special reverse rendering technique which, in short, performs a reconstruction process starting from several 2D photos and converts them into a 3D model. It can be applied to both specific objects and scenes. According to David Luebke, vice president of graphics research at NVIDIA:

“By formulating each piece of the reverse rendering problem as a GPU-accelerated differentiable componentthe NVIDIA 3D MoMa rendering pipeline uses the machinery of Modern AI and the raw computational power of NVIDIA GPUs to produce 3D objects quickly that creators can import, edit and extend no limitation on existing tools«.

Luebke’s explanation is very important, especially since it confirms that the objects we create through NVIDIA 3D MoMa can be imported, edited and used without limitations. This gives them great value, and greatly simplifies the process of introducing different objects and elements in specific cycles of development and work, with all the value that this entails for any professional.

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NVIDIA 3D MoMa: a “universal language” to transform 2D into 3D

It is not a trivial subject. As many of our readers will know for an artist, content creator or engineer, a 3D object must be constructed in a way that can be used directly, and without problems, with a large number of graphics engines, 3D modeling platforms and renderers. of movies. NVIDIA 3D MoMa has responded to this challenge by turning to a rendering technique that uses textured triangle meshes, a “language” that all these tools understand perfectly.

To get 3D objects rendered at a high level of quality, content creators and game developers have to turn to complicated photogrammetry techniques, which is a significant effort and can consume many resources. NVIDIA 3D MoMa is emerging as a simple, fast, widely supported solution with a very reasonable level of demand in terms of hardware, since an NVIDIA GPU equipped with tensor cores you can complete the rendering process in just an hour.

The reconstruction process of the 3D object under NVIDIA 3D MoMa also gives us three key functions that round off the value of this technology: the 3D model itself based on triangle meshes, textures to customize it and the lighting that we want to apply. Thanks to this we will have a high quality 3D object ready to be customized and inserted into any scene, engine or project that we have in mind. In the attached video you can see how well NVIDIA 3D MoMa works.

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