NVIDIA Studio and the GeForce RTX 30 unify work and leisure

When we work with 3D elements we need a powerful graphics card if we do not want the work cycles to end up being very slow. In this sense, the GeForce RTX 30 have marked an important turning point thanks to their high performance and their configuration with specialized hardware that, as many of our readers will know, allows them to offer AI and ray tracing acceleration.

GeForce RTX 30s are specialized for gaming, but thanks to NVIDIA Studio drivers they can also perform at their best in many professional applications. This has contributed to unify two levels that seemed to be in conflict: work and leisure. It is finally possible to buy a high-performance graphics card, such as the GeForce RTX 3090, and enjoy it to run our favorite games, and also to carry out our work.

Since the launch of the GeForce RTX 30 series, NVIDIA has been making numerous improvements to each of the new NVIDIA Studio drivers, as well as making deals with some of the biggest companies in the professional industry, which has been translated into great performance improvements in applications as well known as Adobe Premiere Pro, DaVinCi Resolve, Blender and Autodesk Arnold, among others.

The conceptual artist Pablo Muñoz Gómez is one of the best recent examples of that reality, of that value offered by the GeForce RTX 30 as a tool for work and leisure. This professional uses Adobe Substance 3D Painter, Sampler and Marmoset Toolbag 4, and in a recent interview he explained that since he made the leap to a GeForce RTX 3090 their render cycles have been reducedwhich allows you focus more on the creative process.

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Thanks to the performance offered by the GeForce RTX 3090, you have the opportunity to spend more time in the creative stages, and to try different things to refine your concepts, instead of having to wait to finish a render or to spend time optimizing a scene to be able to see it in real time.

Said graphics card also allows you to use NVIDIA Iray technology to edit in real time and take advantage of ray tracing to generate realistic graphical renderings in less time. RTX-series-exclusive interactive ray tracing allows Gomez to apply real-time, realistic effects to his work, with all the benefits of GPU acceleration.

If you want to work with a GeForce RTX 30 you have it very easy, and if you want to use it to play also, since you can switch between the NVIDIA Studio and Game Ready drivers with a single click. You can find more information by following this link. In the attached video you will find a sample of his work.

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