The issue of PC games and inflated requirements is not something new, it is a problem that has been in the world of compatible games for as long as I can remember, and I lived for the first time with a game that I really wanted to play but that I was not clear without buying why, in theory, it would not work well for mesince it barely met the minimum requirements.
I’m talking about Final Fantasy VII, from the original from the late 1990s. It’s one of my favorite games in all of history, but I was about to stay with the desire to play it because of the happy inflated requirements. At that time, meeting the minimum requirements was synonymous with the game starting, but you didn’t know the performance you were going to findand that made me panic because I could end up throwing away the money.
In the end I embarked on the adventure, and although it is true that game performance was far from optimal, it moved well during exploration, which was the least demanding part, and it worked acceptably in combat, although when running demanding summons, such as the one with the “Knights of the Round Table” the performance problems were clear and everything was quite slow until the summon was finished.
Still, I was able to enjoy it. I put more than 100 hours on it, duplicated subjects, and killed all “Weapons” at a time when Internet access was still a “rarity.” This encouraged me to try other games like resident evil 2, a game for which I barely met the minimum requirements and which in the end I enjoyed to the fullest. In the end, that modest S3 Virgin with 4 MB of graphic memory, which in theory was useless, ended up working a few miracles.
In subsequent years and generations, the trend of PC games with inflated requirements has remained very clear, although its severity has varied depending on the situation. Curiously, since the entry of Sony with its exclusives in the world of gaming on PC this problem has become accentuated againand in such an exaggerated way that it generates discomfort and laughter in equal parts.
We already saw with Returnal that in the end it was all a facade, and that the game can run on 8 GB of RAM, that it moves well with a 4-core and 8-thread processor, and that even an 8 GB Radeon RX 580 can run it at maximum 1080p and maximum quality. With The Last of Us Part I for PC it is clear that Sony has gone back to his old ways, and that it has inflated its requirements to a level that exceeds all the limits of the absurd, and even lists components that do not exist.
My opinion has already been made quite clear, I believe that this type of practice indicates a deep ignorance of PC hardware, it is disrespectful to the players of said platform and it has a marked marketing or advertising component, since it makes you believe that a console is more powerful than a high-end PC because unrealistic requirements have been listed.
On the other hand, it is also bad for the user, since may lead you to believe that you should not buy a certain game because of its high requirements, when in reality he could play it quite well. This is also bad for the company, which ends up losing sales. Now I would like to know your opinion on this subject, so I give you the comments. we read each other