After the historic takeover of Activision-Blizzard by Microsoft for the staggering sum of 60 billion euros, Sony had to respond. This is now done with the formalization of the takeover by the Japanese manufacturer of the Bungie studio, the creators of the Halo and Destiny saga. Total amount of the operation: 3.2 billion euros.
As you may know, the start of 2022 has been marked by an earthquake in the video game industry: Microsoft’s takeover of Activision-Blizzard, the world’s third largest publisher, for the staggering sum of 60 billion dollars. A historic transaction that will completely change the face of our favorite hobby. With this acquisition, Microsoft finds itself at the head of around thirty studios and owner of prolific licenses such as Call of Duty, World of Warcraft, Diablo, Starcraft or even Candy Crush, the highest-grossing mobile game in history.
After this daunting operation, Sony’s reaction was expected at the turn. First, the Japanese publisher was content to remind Microsoft of its contractual obligations regarding cross-platform games. The Japanese manufacturer does not want to see certain games like Call Of Duty become Xbox exclusives. Phil Spencer, now CEO of Microsoft Gaming, was reassuring: it is not the will of the Redmond firm to deprive Playstation players of their favorite title.
Sony responds to Microsoft and buys Bungie for 3.2 billion euros
But then, what is Sony’s answer? The news has fallen: Sony has just formalized the acquisition of Bungie, the creators of Halo and Destiny, for the amount of €3.2 billion. The studio therefore joins the company’s Playstation Studios, alongside Naughty Dog (The Last of Us, Uncharted), Guerrilla Games (Horizon Forbidden West) or even Housemarque Games (Returnal) and Bluepoint Games (the PS5 remake of Demons Souls).
“In Sony Interactive Entertainment (SIE), we have found a partner who unconditionally supports us in all that we are and who wants to accelerate our vision of creating entertainment that touches all generations, while preserving the creative independence that beats in the heart of Bungie. Like us, SIE believes that game worlds are just the beginning of what our IPs (editor’s note: our licenses) can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families of all generations, and fans across multiple platforms and entertainment mediums.” announces Pete Parsons, CEO of Bungie.
According to Jim Ryan, CEO of SIE, Bungie will remain a fully independent studio and its productions will remain cross-platform. “Bungie’s world-class expertise in cross-platform development and game-as-a-service services will help us achieve our vision of extending Playstation to hundreds of millions of players.” provides the frame.
Rest assured Xbox, PC and Stadia players, the studio’s games are not intended to become Playstation exclusives, for the moment. “We will continue to be self-published, creatively independent, and we will continue to operate as one Bungie community.” reassures Pete Parsons. No changes to be expected in fact for Destiny 2.
Source: The Verge