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The GeForce RTX 3050 could arrive on January 27, and it will have 8 GB of graphics memory

A few days ago we saw a new leak of the GeForce RTX 3050, a graphics card that will position directly in a range that, before the scourge of inflation and the enormous speculation that we currently suffer, was considered as “Economic average”. I do not speak without reason, remember that this model occupies the position that the GTX 1650 and GTX 1050 had, in previous generations.

The GeForce RTX 3050 already exists in its laptop version, but NVIDIA never confirmed that it was going to launch a variant for desktop PCs. This, together with the problems that the semiconductor market is experiencing, and the time that has passed since the green giant launched its RTX 30, made us think that this model could end up being discarded, something that, according to the latest information, seems that it will not be so.

A new rumor assures that NVIDIA will launch the GeForce RTX 3050 on January 27, 2022. If this is confirmed, its presentation may take place a little earlier, although there is nothing official yet, so we must take this information with caution, since obviously it could not be fulfilled. However, it is with all the sources that ensured that said graphics card would arrive in the first quarter of 2022.

GeForce RTX 3050: How would you rank for performance?

It is one of the most important questions we ask ourselves. According to the last list of specifications that we had the opportunity to see, this graphics card would have 3,072 shaders, 24 RT cores, 96 texturing units, 96 tensor cores, 48 ​​raster units, 128-bit bus, and 8GB of 14GHz GDDR6 graphics memory. Those specs, though, are too good to be true, and they don’t leave much room. for the arrival of a possible GeForce RTX 3050 Ti. To understand it better, we just have to remember that the GeForce RTX 3060 has 3,584 shaders.

Personally, I think the spec listings being leaked are not correct and that in the end the GeForce RTX 3050 might come preconfigured with 2,304 shaders or with a maximum of 2,560 shaders. The first would have 72 texturing units, 40 raster units, 18 RT cores and 72 tensor cores, while the second would have 80 texturing units, 48 ​​raster units, 20 RT cores and 80 tensor cores. In both cases we would find ourselves, yes, with a 128-bit bus and with those 8 GB of GDDR6 to which we referred.

Depending on the configuration that NVIDIA opts for, we are going to find a very different level of performance. If that GeForce RTX 3050 comes with 2,304 shaders, it will most likely position a bit above the GTX 1660 Ti-GTX 1660 Super, while a version with 2,560 shaders would offer a more marked advantage over both, but would not reach the level of a RTX 2060. On the other hand, if in the end that 3,072 shaders configuration turns out to be true, its performance would be similar, or perhaps a little better, than that of the RTX 2060.

We still have many doubts to solve, but in any case the important thing is that it seems that, at last, there will be movement within the economic mid-range. I remind you, before finishing, that GeForce RTX 3050 should compete with AMD’s Radeon RX 6500as the Radeon RX 6600 competes directly with the GeForce RTX 3060.

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