It is evident that when we talk about video games there are two main currents of opinion at the moment a game hits the stores. On the one hand, the criticism of the specialized media that, in theory, analyze the titles before they go on sale and, on the other, the users, who are the ones who really decide whether to buy them or not. And it cannot be denied that on many occasions there is a truly worrying divergence between them. Which has happened with High on Life.
Really funny madness
The point is that High on Life It went on sale on December 13. but it did, in addition to the option to buy it in stores, as one of the novelties of the famous Xbox Game Pass for this month. And his success was instant. From the first hours it was clear that it was one of the most downloaded and as the days went by, even Microsoft confirmed that it had become the most played launch in the entire history of the service at its premiere.
So such a majority acceptance for High on Life It could only be considered in one way: the game had been liked a lot, so we can infer that it is a highly valued title by users who have decided to trust it with their many leisure hours since last December 13. But here comes the dilemma:Do you think that the critical evaluations are in the same line? than that of the gamers (the RAE has already accepted this word)?
Well, the answer is clear and concise: no. There is no alignment between what specialized journalists think and the players who are enjoying more and more hours with High on Life, which comes to record that the blessing of critics is not necessary for a study to succeed with one of his projects.
an unbridgeable gap
If we take a look around Metacritic right now, we will see clearly how open that gap remains between the two sides. on the page of High on Life for Xbox Series X we can see that users have considered the Squanch Games title as remarkable, reaching an average of 8.2 which is very, very good, while on the side of the specialized press and the sites For video games, that assessment drops to 65 out of 100. On PC, for example, things remain more or less the same with a 7.7 in the case of popular vote and a 68 for websites and specialized media.
What High on Life It is not a round game it is very clear. It is not a title of 10, nor even of 9, but many of the means that His great virtue does not lie in being the best in all aspects but in entertaining and entertain all the hours that we have it running. And it is that the arrangement of their missions as if they were isolated orders that we can choose one by one causes us to sting as we did with the old ones Devils from Blizzard: “come on, one quest plus”.
That, it must be said, is within the reach of very few and that is why High on Life has managed to snatch the hearts of Xbox Game Pass users.