The release of The Last of Us Part I on PC it was a real disaster. This game came with such terrible optimization that it would crash on any PC, both high-end and low-end, and featured some really ridiculous things like waiting for an hour to compile shaders, sky-high CPU consumption, and huge power consumption. of graphic memory even with the textures in low or medium qualities.
Even though it was clear it was a game full of problems and poorly optimizedthis game was used by some as a maximum example to make a campaign that said, in short, that graphics cards with 8 GB of graphics memory they were dead, and that they were no longer worth it, a real nonsense that makes me wonder what interests would be behind said campaign.
It obviously doesn’t make sense to say that a graphics card like the GeForce RTX 3070 is dead because it has 8 GB of RAM, or because a poorly done game consumes an absurdly high amount of graphics memory. In the end, the real power of the graphics card is essential, and occasional high graphics memory consumption can be easily resolved by slightly adjusting the quality of the textures.
Going back to The Last of Us Part I, this game has been receiving numerous patches that are helping it start to look like a beta. The game was so badly done that with a few patches has reduced its graphics memory consumption by more than 1.5 GBand now it looks much better configured in medium quality and works with greater fluidity on computers where it was quite regular before. It wasn’t any technical reference, just a badly ported game to PC.
The fact is that all those optimizations and improvements that it has received in the form of patches have made it possible for The Last of Us Part I to achieve the verification for steam deck. This means that, as of version 1.1, the game is already prepared to work well on said console, quite an achievement since we are talking about a device that has a modest Zen 2 CPU with four cores and eight threads, 16 GB of memory and an integrated RDNA2 GPU with 512 shaders.
With the latest updates that The Last of Us Part I has received, improvements have been made in CPU and GPU consumption, which has helped improve overall performance. Shader build times have also been reduced, texture loading has been reduced, a new graphics presets option has been introduced which sets everything to “very low” quality, and a bug has been resolved. memory leak problem which caused the game to crash on the Steam Deck.