The possible evolution of Intel’s Xe integrated graphics is filtered

Integrated graphics in processors are one front on which Intel It has yet to catch up against AMD, but according to a LinkedIn post that was made by a company employee, it appears that it intends to set about developing and deploying new generations of Xe integrated graphics based on the AMD architecture in the coming years. dedicated Arc.

In the LinkedIn post you could read a mention of Panther Lake, which is supposed to be the generation of processors that will succeed Lunar Lake. In addition to that, it is detailed that Meteor Lake and Arrow Lake will use Alchemist-based Xe integrated graphics, Lunar Lake would use Battlemage-based Xe2, and the presumed Panther Lake would use Celestial-based Xe3. Continuing with graphics processing technologies, Xe4 has remained in the pipeline, which would become Druid.

Regarding the integrated graphics of Meteor Lake and Arrow Lake, in the first mentioned generation of processors it is expected to have 128 execution units (EU), while in Arrow Lake it would have 192 EU. In both generations the integrated graphics is expected to be part of the tGPU or tiled GPU arc which should provide a noticeable performance improvement compared to previous generations of Intel processors.

These leaked information, which it would be better to take with a grain of salt because they are not official, are in line with others that have been published previously. However, it is interesting to see the distinction between High Performance Graphics (HPG) and Low Power Graphics (LPG). The first points almost certainly to the dedicated graphics models and the second to the integrated ones of the processors.

So far there is nothing that should really surprise Intel, especially seeing that AMD has introduced RDNA 3 in some APU models. Despite the bad taste in the mouth that the launch of the Arc Alchemist dedicated graphics has left, the company has to continue chipping away at stone if it doesn’t want to lose weight as a technology in the face of ARM’s progress and dedicated graphics that are increasingly performing more functions.

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