This is how well Microsoft Flight Simulator will run on Xbox Series

Graphics with the best possible performance

As they have explained in the talk, the new update Update 5 which will be released with the launch of the console version, will include the rewriting of much of the architecture of the game engine, a work that has allowed reaching rates of 60 images per second in 4K resolution on PC (before it was 35 fps) and that will also allow the game to run fantastically on Xbox consoles.

To be exact, Xbox Series X will work on 4K resolution natively, while Xbox Series S will do so on 1080p. Regarding the refresh rate, the game will run at a stable 30 fps on most Smart TVs, however, those more modern models with variable refresh rate (VRR) will be able to enjoy rates between 35 and 40 pfs in loaded scenarios (center of Paris) and reach 60 fps in lighter settings (Bordeaux). Thus, the console will be able to work comfortably and offer the best frame rate of the moment, leaving the work of adjusting the image to the Smart TV. This is one of the advantages of having a TV with variable refreshment, since instead of setting ourselves at a rate of 30 fps, we will be able to experience moments of maximum fluidity in the scenarios that allow it.

We will need an external hard drive

Microsoft Flighr Simulator

Taking into account the amount of data included in the complete installation of Microsoft Flight Simulator, Microsoft will launch a special hard drive so that players can store all the content on it, and thus avoid occupying all the internal storage space of the console (somewhat which is essential when wanting to install new generation games).

At the moment the appearance and price of this hard drive is unknown, although it will simply be an optional accessory, since obviously we can use any USB 3.0 disk that we have at home.

Great improvements for the PC

Flight simulator

As far as playing from a PC is concerned, Update 5 will include a gigantic leap in performance, since now we will be able to reach 4K resolution at 60 FPS with the same hardware that previously stayed at 35 FPS flying over the same scenario.

The draw distance has also been improved, which solves an existing problem in drawing trees at a great distance, a known bug that seems to be definitely fixed. It is important to mention that all these changes have been introduced without the implementation of DirectX 12, something that will happen later and that possibly will leave us with even better performance than we will enjoy in the coming weeks. All these improvements will come with the next update that will be released simultaneously with the launch of the Xbox version of the game.

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