Unity Enemies: Next-Gen Graphics Put to the Test with the GeForce RTX 3090 Ti and GeForce RTX 4090

Unity has released Enemies, a technical demo that was presented a few months ago and that generated great interest due to its excellent graphic section. We’re not just talking about one next gen tech demo, since it is clearly above anything we have seen to this day, but also achieves the desired photorealism in many aspects.

Among the most important improvements that Unity has introduced in its graphics engine, and that have been masterfully exploited in Enemies, we can highlight the 4D pipeline optimizationsa new generation skin fixation system that allows the use of high density mesh (thanks to these it is possible to recreate the peach skin effect that humans have in certain parts of the body), caustic effects on the irisnew shader for skin and a technology that can realistically reproduce the tension of blood flow and generate wrinkle maps.

The result is excellent, so much so that there are times when it is hard to believe that what we are seeing are computer generated graphics and not a real person. the demo also uses ray tracing to generate highly realistic lighting, reflections, shadows and caustics, but as you may have imagined, all this has a significant cost in terms of resources, and requires very powerful hardware to run smoothly.

I wanted to take the opportunity to see how Enemies performs on the two most powerful graphics cards that NVIDIA has on the market right now, and the result has, in general, lived up to my expectations. The GeForce RTX 3090 Ti recorded an average of 49 FPS and a minimum (1%) of 12 FPS in 1440p with ultra quality, ray tracing activated and DLSS in quality mode. With that same configuration the GeForce RTX 4090 reached 79 FPS and registered a minimum (1%) of 26 FPS.

Enemies of Unity

in resolution 4K with ultra qualityray tracing and DLSS at maximum quality the GeForce RTX 4090 scored an average of 54 FPS and a minimum (1%) of 22 FPS. These are very good results, especially if we take into account the graphic quality that this technical demo presents, and the fact that we are also using ray tracing.

It is clear that the GeForce RTX 3090 Ti and GeForce RTX 4090 are graphics cards that are prepared to withstand a great generational leap, although in the end it is the consoles that set the pace for developers, and unfortunately I don’t think we are going to see such great progress in the short or medium term, unless some developer dares to create exclusive games for PC that really are able to take advantage of the potential of said platform. Until now, Cyberpunk 2077 has been the only title that has really dared to do so, and that’s why I said it was the best thing that had happened to the PC in a long time.

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