the dark side
As we tell you, all these advantages of online have caused something that you all know and that is that the developers –in some cases– choose to launch games on the run, without reviewing too much, and then I know if they will worry about covering all the avenues by developing the relevant patch. We have mythical examples such as Assassin’s Creed Unity or, more recently in the port for PC’s The Last of Us Part I.
Now, there is a third modality, which is to buy a game, whether physical or digital, that turns out well, without serious errors, that has been on the market for one, two, three and even more years, offering the best of services but, one fine day the developer goes and, on the sly, in silence and if possible without anyone finding out, us steals some specific function or benefit, going unpunished because few realize it. Or maybe not?
That is exactly what has happened with Capcom, which practically without publicizing it or announcing it to those who have purchased resident evil 7 and the remakes of resident evil 2 and resident evil 3 for PC, they have taken away the ray tracing of its developments, so those who have compatible graphics are going to lose a good part of the graphic spectacle that the Japanese stage thanks to this technology. And that this function reached some of them less than nine months ago.
A dark future awaits us
And look, they had it easy from Capcom since instead of killing the compatibility with DirectX 11, which is surely already more than surpassed and exploited, have opted for DirectX 12 and its compatibility with ray tracing. And in this case, the worst thing is not that we are left without that possibility of giving a higher quality gloss to the graphic aspect of these titles, but the fact itself of believing that they can tinker as they please.
Capcom could have gone to the media, say they want to improve the ray tracing from those resident Evil and that for a time we will be without them. Or that he simply withdraws it because they cause problems… but no, he has preferred to show us how the online world insists on making us see that the product we buy with our money no longer belongs to us. And not only do we not own it, but we live in a constant state of arbitrariness.
In this case it is Capcom, which is not in doubt about its good games and service -which hurts us much more than if it were another-, but it gives an idea of how far control can go several years after a launch. Now, we just have to wait for the Japanese to tell us why they did it and, if they convince us, retract it. Although the forms are always as important as the background.