Tech

Zelda Ocarina of Time in Unreal Engine 5? Yes, and it’s amazing

If only a couple of days ago we could see what would be GTA Vice City remastered with Unreal Engine 5, now it is the turn of one of the most remembered games of one of the classic Nintendo sagas, Zelda Ocarina of Timea title that even without reaching the altars reached by Zelda Breath of the Wild, is still well remembered (and replayed) by the extensive community of Link fans and their endless and fun adventures.

On this occasion we find a CryZENx project, published at least for now only for its Patreon patrons, and in which uses recently released version of Epic Games development engine to provide a state-of-the-art visual experience for Zelda Ocarina of Time, in a playable project that can be downloaded by supporters of their projects with a minimum of two dollars per month.

To bring Zelda Ocarina of Time to 2022, CryZENx does not skimp on the use of cutting-edge technologies. The clearest example of this is the use of Lumen, the new lighting system of Unreal Engine 5 that we have already been able to see in other developments, such as the Matrix demo published simultaneously with the release of the second Matrix Resurrections trailer, at the end of last year, and that left many of us speechless.

Also, according to some media, this remake of Zelda Ocarina of Time with Unreal Engine 5 would be making use of other technologies such as NVIDIA DLSS, although there is no record of official support from NVIDIA for the project, so we understand that in any case this would come directly from the hand of Unreal. Be that as it may, and only with what Lumen offers, without a doubt we find something that more than a face lift seems like a complete rejuvenating cosmetic surgery of the most promising.

Nor is it the first time that the community launches to make remakes of Zelda Ocarina of Time. Both in 2015 and later in 2017, we could see two remakes of the game, on those occasions with Unreal Engine 4, both with spectacular results when compared to the classic look. Thus, if at that time the change was already spectacular, you can already imagine the result of taking this leap and bringing Zelda Ocarina of Time to Unreal Engine 5.

The bad part you will have already imagined, of course, and that is that we are talking about an unofficial project, and therefore it will not have the approval of Nintendo. And knowing how punctilious the big N is with its intellectual property, and more so in this case in which CryZENx does obtain an economic consideration for the game (even if it is only to finance the costs, not for profit), we can expect a Cease and Desist from the company’s legal department at any time.

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