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More frames for God of War, the game is already compatible with FSR 2.0

Little by little, the list of games that integrate the new AMD resolution scaling technology is increasing. And it is that Deathloop and Farming Simulator 22 must be added the PlayStation classic starring the Spartan Kratos. And it is that God of War now supports AMD FSR 2.0. Which is a good idea for users of an AMD graphics card, who will see increased frame rates with hardly any detriment to visual quality in games.

There is no doubt that SONY’s announcement to bring some PlayStation classics to PC took many of us by surprise, as it went against the message they had been upholding for years. Well, its last release was God of War and as is often the case with this kind of conversion, it is not a title that is very well optimized for the capabilities of the PC. Although its visual aspect is higher than in the console version. In general, and since it is one of the battle rams of the SONY console, it is normal that the PC version is not optimized as it should be.

God of War now supports AMD FSR 2.0

The latest version of God of War, in its version for Steam, integrates support for the new AMD resolution scaling algorithm. Specifically patch 1.0.12 of the game. Let’s not forget that this was already compatible with NVIDIA DLSS, which, like FSR 2.0, uses motion vectors from previous frames. This common point between both algorithms makes it possible for games that already supported the NVIDIA algorithm to be adapted to the AMD algorithm in a few days.

God pf War PC

So this is good news for Radeon card owners who own the game, as this will give you extra performance in the form of extra framerates. Especially for those who were hovering around 60 FPS with their team and couldn’t get there. All this without having to make updates of any kind that cost us any additional money. Which is always appreciated. In any case, given the ease with which DLSS games can be adapted to FSR 2.0, and in the space of a few days, we hope that it will not be the last to do so in the coming weeks and that the list of games compatible with the solution of AMD continue to increase in the coming days.

As for the performance obtained in God of War with FSR 2.0, at the moment we do not know, although it is clear that this will depend on the graphics card that we use, the resolution and the quality mode that we have chosen. Be that as it may, it will not be the last game to receive this improvement that we will see in the coming months. As for a performance increase for the console versions, nothing official has been said at the moment. Although it would be appreciated for both PS4 users and those who have the PS5 version.

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