Intel delays XeSS in early summer, for what reasons?

NVIDIA and AMD have a lot of work to do ahead of Intel, but those of Pat Gelsinger are working hard in the shadows to be able to take the best of technologies such as DLSS and FSR and implement it in XeSS, there has to be a good thing about being last. But contrary to what was thought, its official presentation is delayed.

XeSS at the beginning of summer and with unknowns

In principle, the XeSS technology should arrive just yesterday, or at least that was believed since the announcement of the ARC Mobile GPUs was the perfect scenario to do so, but it did not. And that in the presentation was logically named as the company also did with its units destined to work asynchronously for XeSS, its Matrix Extensions or XMX.

And it is that these units are present in the ARC Mobile GPUs to accelerate the AI ​​workloads on which XeSS is based thanks to a power 16 times higher in this field compared to the work that can be done by EU units traditional games, thus increasing the performance of each game to a great extent.

So why is Intel announcing its delay if GPUs are already available to take advantage of it? Well here is the controversy and several rumors point to different approaches to make this decision.

The three reasons for the delay of XeSS

Intel XeSS

The first of them has to do with the technical part. It seems that Intel continues to work with XeSS and the optimization and scalability of the MXM units in its desktop GPUs, so that said scalability also affects downwards, that is, it is a performance increase that the ARC Mobile can offer when activated.

The second reason also has to do with desktop ARC GPUs. And it is that Intel would like to have all the cards on the table before officially presenting and launching XeSS, which obviously implies launching the entire line of graphics first.

Lastly, and as a third reason, also crucial, are the games themselves. As with NVIDIA’s DLSS, each title has to be specifically optimized to work properly with XeSS and it seems that Intel wants to offer a very extensive start listobviously not at the level of NVIDIA, but with an interesting depth to make XeSS something interesting to try from scratch.

titles like Death Stranding: Directors Cut, Legend of the Tomb Raider, Ghostwire Tokyo, Chorus, Hitman 3 they will be available, but it looks like many more will come, so the developers also need time in the feedback with the blue giant, because the implementation seems to be taking quite a long time for each title that integrates with XeSS.

In any case, let’s wait for Intel to kick off so we can have a better picture of what this technology can offer and become.

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