The answer to the question is no, it is not obvious, as usually happens in these cases and as always happens, you have to know how to read between the lines so as not to leave us the rooms for no reason. So we are going to argue a little more about where we have to go based on several scenarios that will represent your PC to a greater or lesser extent.
F1 2022 requirements and what we must take into account.
Let’s go first with the demands of the developer to have a minimum or decent performance that is assumed to be at 1080p and 60 FPS at best.
- Processor -> AMD FX 4300 or Intel Core i3-2130
- RAM memory -> 8GB
- Graphics card -> AMD RX 470 or NVIDIA GTX 1050 Ti
- Graphics card for Ray Tracing -> AMD RX 6700 XT or NVIDIA RTX 2060
- Processor -> AMD Ryzen 5 2600X or Intel Core i5-9600K
- RAM memory -> 16 GB
- Graphics card -> AMD RX 590 or NVIDIA GTX 1660 Ti
- Graphics card with Ray Tracing -> AMD RX 6800 or NVIDIA RTX 3070
It doesn’t seem strange at all seen like this, there is nothing that is out of place and given the Ray Tracing performance that is requested, the objective is to change the GPU to a higher one, but… Let’s think a little further before rushing.
The component you should update for F1 2022 is…
We start from the precept that we want to search 1080p and 60fps constants, so with that in mind the first thing we need to look at is definitely the processor. Not that F1 2022 is very demanding, but the engine is very scalable and FHD is still a CPU dependent resolution whether we like it or not.
As soon as our GPU is competitive (series RX 400 or RX 500 and GTX 900 or GTX 1000) the processor will be the first bottleneck that we will have and a faster GPU that gives us a few more FPS would be of little use when we are going to have the processor at 100%.
This may involve a change of platform, but given the current prices of low-end AMD and Intel and mid-range chipsets, this will be easier and cheaper than a GPU above those named in the requirements.
Second, you have to look at the RAM. F1 2022 looks like it will export a lot of textures to this component of our PC, so more capacity will be paramount over speed or latency. We just have to see the jump from minimum to recommended requirements, 8 GB vs 16 GB, which suggests that 32 GB would really be ideal, 16 GB just right.
The higher the resolution and the lower the VRAM, this becomes more towards 32 than towards 16, so it is a factor to take into account, but in principle with the second number we should be doing well. F1 2021 consumed more than 10 GB on average, so it is possible that this F1 2022 is closer to the named figure than to those 8 GB that it requested as a minimum.
Finally there is logically the GPU, but given the lousy performance achieved with Ray Tracing in its predecessor and being a racing game, do you really need RT at 330 KM/h? Possibly not, which converts to the graphics card in the last step to take into account in this case, except for those who want to enjoy the highest graphic quality and therefore will have to scratch their pockets, in addition, in an NVIDIA GPU for this purpose.