There is a vocation that is born with it and that affects all lovers of old role-playing games. Those that are enjoyed on a board, surrounded by friends in the same room and in which usually sends the figure of the GM, that is, the gamemaster. It is to those players that Briganti has addressed after putting on Steam one of those tools that facilitate the creation of dungeons. Your name? Dungeon Alchemist.
A success story
Dungeon Alchemist is, above all, a success story that dates back to the year 2020, when first appears as a Kickstarter project which far exceeds its collection goals and faces a launch that takes place in the Valve store in March 2022. It is since then that it has been in the much sought after early access, which means that It is still under development, but we can test it already paying a certain amount of money.
Right now, Dungeon Alchemist It costs us 37.99 euros and we have it available for both Windows, Mac and Linux since it is a tool that has a very specific utility, such as Generate RPG maps of truly amazing detail and quality that we can design non-stop until we get what we are really looking for for our project or, simply, for the pleasure of creating something with our own stamp.
This way, you can create and share with your RPG community your designs and, who knows, if in the future it will be useful in a game session where you impose the map, the enemies and the rules.
A creation with little help
Anyway, the good thing about this Dungeon Alchemist is that gives us an important hand when it comes to creating new maps for role-playing games, since it doesn’t let us go in the middle of an editor and that’s it: we will have help that, by the way, is very fashionable. Indeed, it is about artificial intelligence, from which this title is not exactly lame.
And this is so because to speed up the process of creating the maps, in addition to choosing the theme (the setting, from among a series of existing alternatives) we can create rooms in the dungeon and let the game choose thanks to that AI which objects go in each one, improvising very coherently what we can expect in each zone of the mapping of that virtual game that we are designing.
Thus, the AI will place tables, beds, chairs, bonfires, grates and many other elements ornamentals in an orderly manner, with a certain logic, so that later we can arrive and remodel everything, or leave it as it is, everything will depend on what we have in mind. Thanks to this technology, the design of the dungeons is done quickly, almost immediately and we can obtain results practically from the first moment.
That’s why this Dungeon Alchemist has won the favor of the community, with a 100% positive assessment in all opinions and an encouraging future within the world of role players. If you haven’t tried it, you’re taking time.