Tech

Cyberpunk 2077 will improve performance with path tracing thanks to Real-Time Neural Radiance Caching

CD Projekt RED continues to work on Phantom Liberty, the first and only DLC that Cyberpunk 2077 will receive, and that will be exclusive to this generation of consoles and PC. This has generated a lot of interest because it is possible that make major improvements over the base gameand that in many ways is what the original game should have been from the beginning (if it had not been conceived as an intergenerational transition title).

We still do not have much information in this regard, but an interesting rumor, which makes a lot of sense, all told, ensures that CD Projekt RED is going to incorporate the “Real-Time Neural Radiance Caching” technology to this new DLC for Cyberpunk 2077, and that thanks to it will significantly improve performance when activating path tracing, also known in Spanish as tracing paths or tracing routes.

If you wonder what this technology consists of, don’t worry, we are not going to leave you wondering. It’s basically a smart caching model which starts from a general work system through adaptation, that is, it does not have a base supported by previous training, but rather learns and adapts in real time to lighting and the rebounds it generates on each surface, which which means that you train as you go.

It goes without saying that, in order to use a model as advanced as this, it is necessary to have dedicated hardware to accelerate the entire workload it represents, and in this case the most responsible would be the tensor nuclei. By this I mean that a graphics card without tensor cores could not use “Real-Time Neural Radiance Caching”, and that therefore we will need a GeForce RTX, although I do not know it will be limited to a specific generation for power reasons.

Now that the arrival of path tracing in Cyberpunk 2077 with Overdrive mode is a reality further optimization is required to improve performancesince this new mode is extremely demanding, and we need a very powerful graphics card to be able to apply it without completely dropping the frame rate per second.

We can offset the impact on performance with the DLSS 2 and DLSS 3and it should be noted that in the GeForce RTX 40 series the technology BE It helps, too, but even with all this on the table there’s still room for improvement, and optimization is key to making path tracing truly viable in games beyond Cyberpunk 2077. “Real-Time Neural Radiance Caching” would represent a step in the right direction towards achieving that further optimization.

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