Tech

a huge 25 GB patch finally comes to fix the problems on PC

A few weeks after the eventful release of The Last of Us Part 1 on PC, Naughty Dog is releasing a gigantic patch that fixes many bugs and performance issues. The studio insists in particular on the framerate problems which should finally be solved.

last of us part 1 left behind

This is certainly one of the most anticipated PC ports in video game history… which made the fiasco even more grandiloquent. Upon its release on Steam, The Last of Us Part I quickly became the subject of jokes of all kinds, as the game was riddled with bugs and performance problems. In the days that followed, Naughty Dog redoubled its efforts, regularly releasing patches to address issues noted by players one by one.

Yesterday, the studio deployed the biggest patch to date for the game. Update 1.0.4 is indeed massive: 25 GB of data, just that. And for good reason: the release note is just as substantial, given all the problems that this patch fixes. On the menu, therefore, optimizations of CPU and GPU usage, crash removals, texture improvements, and many other things.

On the same subject —The Last of Us PC: permadeath, unlimited FPS, here are the novelties

Naughty Dog releases the ultimate patch for The Last of Us Part 1

Here is the list of all the optimizations made possible by the latest update:

  • Optimized CPU and GPU usage in-game
  • Improved texture fidelity and resolution on low and medium game graphics.
  • Improved graphical fidelity on the game’s low graphics preset, water surfaces no longer appear black.
  • Updated the VRAM bar to more accurately display OS and application usage.

The patch also fixes many bugs and other crashes, so here is the list:

  • Fixed a crash that could occur when building shaders
  • Fixed a crash that could occur when exiting the main menu.
  • Fixed a crash that could occur when dying after a fight
  • Fixed a crash where on first boot players may have longer wait times to load the game.
  • Fixed an issue where skipping scenes during critical loading could cause the game to crash.
  • Fixed an issue where shader loading warning would not appear when restarting the game.
  • Fixed an issue where the Screen Reader would read values ​​for locked settings, which could imply that the same locked settings were active.
  • Fixed an issue where aiming down sights while using keyboard and mouse could increase camera sensitivity.
  • Fixed translations of several menu options
  • Fixed rangefinder reticle position for bow.

As you will have understood, this latest update will greatly improve your gaming experience. If you were hesitant to buy the latter following the controversy, now is the time to let yourself be tempted.

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