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Nintendo corrects with the new Zelda the big mistake of Breath of the Wild

Give us back what is ours

As we tell you, when it arrived Breath of the Wild In 2017, the general trend came to say that it was “a marvel”, “a masterpiece”, “the best we had ever seen in the saga” and a long list of compliments each more bombastic but, a small minority, crushed by the current of general opinion, he wondered if they had become crazy to the to miss in that new formula an old element basic in any launch of the franchise.

Indeed, we are referring to the dungeons. These labyrinthine maps in some cases, where puzzles are hidden, enemies to defeat and, above all, a treasure that helps us continue advancing in the story. Either an item that allows us to carry out a new action that opens the doors of a portion of the map, or a fragment of the famous Triguerza that has been giving us so much joy since 1986.

Indeed, The Legend of Zelda Breath of the Wild It did not have dungeons as such although, instead, they gave us a kind of sanctuaries with puzzles to solve in a logical way (or with sword blows) and that, although they were not badly shot and were fun, they did not reach the sole of the shoes of those old closed mapped and with gloomy settings through which we moved our intrepid Link.

Nintendo has reconsidered

Thus, it seems that the Japanese, for the development of The Legend of Zelda Tears of the Kingdom, they have stopped fooling around and have listened to the community again, leaving behind the experiments with soda so we will have dungeons again in the new title that goes on sale tomorrow. Although before agreeing with the players, they have tried to justify what they did in Breath of the Wild confessing that in that game “the four Divine Beasts were the dungeons.” But it will be that they were not the same.

In a new development diary published by Nintendo, some of those responsible for the design of that content in Tears of the Kingdom They have confessed that “they have changed compared to the previous game. For example, there is a dungeon that connects directly from the surface of Hyrule. If you drop from the sky directly into the dungeon, you will trigger an event. We believe it will be a new experience that was not possible in the previous game.”

Zelda Tears of the Kingdom.

What’s more, the weight of the community has had its impact on the Nintendo team, which has chosen to return to the original concept of the saga: «This time, the dungeons are huge and each one has its own regional look.as in traditional games of Legend of Zelda. We think they will provide a satisfying challenge for players. It’s certainly been a challenge to develop them!”

So now you know, if you are one of the crazy people who thought that Breath of the Wild left out the most interesting part of the old Zelda, you are in luck because this new Tears of the Kingdom come back to the fold from which the franchise should never have come out.

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