Computer

Not all that glitters is gold

The Legend of Zelda Tears of the Kingdom Already on sale. We already have it in stores ready for us to play it as it deserves and seeing how it is, It is normal that he has once again provoked a wave of bombastic analyzes and more than positive scores but, we are sorry to be the ones who have to tell you, it is not all so perfect or so idyllic. And there is a clear culprit for this.

Involuntary, but guilty nonetheless

Indeed, The Legend of Zelda Tears of the Kingdom is already within the reach of all players and will once again demonstrate that Nintendo is unique when it comes to devising wildly original games., with surprising mechanics and with a care and affection that we rarely feel from another developer. Now, “all that glitters is not gold”.

And the culprit of what happens to the game is none other than the console itself. A platform that was born with technical limitations and that in this new turn of the screw our greatest omens have been confirmed when many months ago we learned of the arrival of this new Zelda: Switch is not capable of moving too many things at once on the screen without suffering a few drops of frames extraordinary, much less if the intention of the Japanese was to improve even more what was seen in Breath of the Wild.

Be that as it may, Nintendo Switch defends itself in the way it can against the gale of The Legend of Zelda Tears of the Kingdom and It comes out much better stop than how the thing painted A few weeks ago, when we saw the leap in quality that Eiji Aonuma’s wanted to carry out, but do you know exactly what you are going to find?

Frame drops, loads…

It has been the famous Digital Foundry channel that has exposed the shame of The Legend of Zelda Tears of the Kingdom by showing a complete video in which this latest launch is compared with Breath of the Wild, And it must be said that, although the improvements are evident in many aspects, there are a couple of problems that plague the newcomer game.

The Legend of Zelda TOTK.

The first is a more than evident drop in frames in areas where more enemies or NPCs congregate than the account. As you can see in the screenshot that you have just above, the performance of the game practically drops to 20 frames per second, an amount that is unacceptable in these times when all gamers They like that no one goes below 60.

The Legend of Zelda TOTK.

But there are other important details such as loading times. Let’s remember that The Legend of Zelda Tears of the Kingdom has the same map as Breath of the Wild and, even so, we are going to have to wait more seconds with the load of each new area to which we move. We’re not talking about walking around the open world, but going back and forth instantly from one travel point to another.

We do not doubt, and we also believe, that as a video game conceptually The Legend of Zelda Tears of the Kingdom It’s a cartridge of 10 out of 10, but the technical issues are there and tend to penalize those who do not take care of them or offer poor performance. And Link should not be an exception, so it is not surprising that there are those who prefer to resort to emulation to get many of these problems out of the way.

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