Diablo IV is undoubtedly one of the most successful releases in recent times., and it is mainly for two reasons. The first is that we are talking about a long-awaited game, with a huge community of players who had previously enjoyed its previous installments, and who have been following the evolution of the project in detail, thanks to leaks. And the second is that, contrary to an increasingly general trend, we are talking about a game that has reached the market with a satisfactory level of development. The latter should be the norm but, unfortunately, it is beginning to become the exception.
Thus, and according to my colleague Isidro (who is an expert in the Diablo saga, I assure you), Diablo IV is the best title in the franchise, even ahead of Diablo II (both in its original version and in the remake). resurrected). And it is that Blizzard proved to take very good note of all the feedback received during the open betas of the last few months, something that it has continued to do once the final version was released, which has already received several modifications and improvements in recent weeks.
Unlike what happened with Diablo Immortal, which was very successful but is riddled with micropayments, Diablo IV returns to the original formula, but updated in many ways. In addition, Blizzard has also put a lot of care into the technical aspects. As we already told you when we reviewed its technical specifications, they are very contained, something that has been proven in multiple performance tests with various configurations. And the Diablo IV experience is made even better with support for technologies like DLSS 3.
If you have been following the news about the game, you will surely remember that a few months ago it was leaked that it could be compatible with DirectStorage, right? Well, the doubt has been cleared since, as we can read in Wccftech, Blizzard has officially confirmed that Diablo IV will support Microsoft DirectStorage. There is still no information, yes, about when it will take place, but the fact that it has been announced, invites us to think that it should not take too long.
Let’s remember that DirectStorage is the solution proposed by Microsoft for the bottleneck problem which supposes the intervention of the CPU in the process of decompression of the content of the storage media SSD PCIE NVMe. This technology takes advantage of the bandwidth between storage and graphics adapter, making it the GPU that assumes these functions, something that it can do in a much more optimal way than the CPU.