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Cloud gaming on Nintendo Switch? No, thanks

Nintendo Switch is a success and is on its way to being able to reach the figures of the console that has sold the most in all of history, such as PS2. But while doing so, it continues to prove that it is not necessary to have the best hardware to be a success and that with less, many times, more is achieved. Hence, unfortunately, some games next gen it is not possible to make them run in their guts.

Let’s go to the cloud everyone!

Given this evidence that Nintendo Switch cannot natively run games such as a call of duty recent or a Assassin’s Creed, some companies devised a system at the end of 2020 that did allow one to obtain the feeling that it was possible to do so. And indeed they did so. resorting to the game in the cloud and the streaming from some servers that were installed thousands of kilometers from our house.

He cloud gaming It is one of the great revolutions that awaits us in video games. Companies like Microsoft have understood this, hence their Xbox Cloug Gaming; Sony is having a hard time getting on that bandwagon while Nintendo, directly, there is no record that he cares in the least walk away from that battle. So he has left that path free for others to exploit.

That is why they are becoming more and more popular on Nintendo Switch. the launch of games played exclusively in the cloud, alone, with nothing else to accompany them. It started Control at the end of 2020, he continued with some resident Evil of Capcom and has finished, for the moment, with the announcement of Alien Fireteam Elite. Are these really working? tocomocho-games?

One-time purchases in the cloud no thanks

For the record, our headline is not against cloud gaming on Nintendo Switch, but in the form it is taking and how it is being exploited in the Japanese machine. It is one thing to subscribe to a service like Xbox, or the missing Stadia, where we pay for the use, and another is that we acquire –supposedly owned– for a unit price (usually 40 euros) a game that is obviously going to stop to work sometime in the next few years, so we will cease to have access to it irretrievably.

Purchasing a cloud-based game for Nintendo Switch from a third party is virtually voluntarily decide to throw money away knowing that this company is not going to maintain ad eternum active servers and as soon as it stops selling units, or detects that users do not connect every day in a volume that makes sense to keep them open, it will run to close them. Forever.

Another thing is that someone devised a game subscription in the cloud for Switch, with dozens of titles and where we pay only for use. There we could begin to consider it but, of course, not the way they are doing it. Although everything must be said, if they continue to sell these games in the cloud stand alone… it will be because they sell them. No?

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