Computer

don’t trust what your eyes see

I’m sure you all know Doom as Cuphead. Two games separated by many years but that, in their own way, it seems clear that they have marked the future of some genres. In the case of the id Software title, it is obvious that we owe it the existence of the shooter and the titles in the first person; while in Studio MHDR, we must congratulate him for the resurrection of a new way of making arcades as beautiful as they are complicated.

(Mickey) MOUSE starts shooting

Although there are not too many details of this new title, it does seem that it will revolve around two basic ideas: the first is that It will be a shooter classic First Person, where we see the weapon in the foreground and we move through a scene that we must clear with shots. Without asking. So nothing new under the sun if we are one of those who like to dive into titles like singularity, Atomic Heart and even the mythical Bioshock.

Now, where is the differentiating point? so what the graphic aspect chosen by the studio is as original (for this genre) as it is recognizable after the success of Cuphead both on consoles and on PC: their heritage is evident and it seems clear that their point of inspiration for some of the characters that they have shown is, very clearly, one of the first Mickey Mouse designs that, by these times, must be on the verge of become intellectual property with no restrictions on use.

So things, It is normal that it has attracted attention of all who have had contact with this MOUSE, that has become part of that radar of launches in which we pay special attention. Although there is no confirmed date, there are already many eyes that are attentively watching each of their movements both in PC with Xbox and Nintendo Switch. PlayStation, for now, nothing at all.

But beware, there is still a lot left

This MOUSE It looks very good, but before we get into it, don’t be fooled by appearances. It is obvious that from what was seen in the first trailer published a few hours ago things promise, but They are barely two strokes of what it is going to offer. A game is not just graphics, but a general concept, a series of mechanics and many successes in terms of project management.

MOUSE.MOUSEfor now, it has only taught us what its visual design is likeinventory and animation style cartoon, but in the rest it is in a very early phase where what is important, what makes a video game a success, cannot be perceived. So let’s stop the hypeLet’s hope to see something more than a work in progress very elementary and we trust that the independent study knows where it is moving.

Inflating the balloon too fast is something that we are all very good at, but here, more than ever, you have to be careful because What lies ahead for developers is the most difficult.

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